Unfortunately for those players, Classic mode proves to be so easy that it barely lets you explore the game’s best ideas. bots or random teammates find themselves stuck in Classic mode. I honestly wouldn’t be surprised if players who regularly have to play with A.I. None of the game’s current difficulty settings do enough to prepare you for the next difficulty setting. They’re essentially supposed to be the game’s “easy, normal, and hard” settings, but in reality, they’re closer to “tutorial, hard, and nearly impossible.” There are three difficulty settings in Back 4 Blood: Classic, Survivor, and Nightmare. The Gaps Between Back 4 Blood’s Difficulty Settings are Too Wide Of course, part of the reason that’s such an issue is that Back 4 Blood’s difficulty settings aren’t where they need to be at the moment. teammates who refuse to help you or simply get stuck in the world, Back 4 Blood’s “team” experience is generally lacking at the moment.īack 4 Blood seems more interested in demanding teamwork through sizable difficulty spikes than it is in encouraging it organically through gameplay and map/enemy design that inspire you to work together. While it’s obviously unsatisfying to play with A.I. director can randomly impact the balance of a match, you’re left with a lot to deal with in the middle of some already overwhelming action sequences.Īgain, some of these individual systems just need a little tuning to work better than they currently do, but when you put them all together in their current forms, they expose a potentially bigger issue with the game… Back 4 Blood Struggles as a “Team” Experience While Back 4 Blood admirably separates itself from Left 4 Dead and similar shooters through the use of some randomization mechanics designed to make runs feel unique, not all of those mechanics work well together.įor example, Back 4 Blood’s card/deck building system is impressive (even if the cards themselves need to be balanced a bit better), but when you combine it with the game’s weapon attachments, item rarity system, and occasionally extreme ways the game’s A.I. Too Many Mechanics Get in the Way of the Core Experience This is an issue that can certainly be improved by the time Back 4 Blood launches, though you probably shouldn’t expect it to be entirely “fixed” at launch. are especially detrimental, if for no other reason than the fact that all of their glitches and behavior problems tend to harm you while enemy errors can occasionally be useful. The problems with the game’s teammate A.I. Enemies and A.I.-controlled teammates have a tendency to get stuck in walls, stay in place, and generally behave in ways that prevent you from being able to properly play the game. Honestly, this is less of a “complaint” and more of a straight-up problem. seems to be the most common complaint about the game at the moment. This rundown is in no particular order, but the quality of Back 4 Blood’s A.I. So while it remains to be seen what shape Back 4 Blood is in when it launches on October 12, these little issues with the co-op shooter’s beta might be enough to raise some reasonable doubt about whether it is quite ready for primetime. While Back 4 Blood is an often impressive Left 4 Dead-style shooter that immediately distinguishes itself through its card system and other roguelite/looter shooter elements, there’s no getting around the fact that the game is in true beta state at the moment and currently suffers from a number of “little” problems that are starting to add up to form genuine concerns. Back 4 Blood‘s beta grabbed a lot of attention over the weekend (and even managed to attract over 100,000 concurrent players on Steam at one point), but the aftermath of the long-awaited preview has revealed that the seemingly surefire spiritual successor to Left 4 Dead may not be ready to claim the genre crown.
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